Shayne's Digital Media Files

Video capture of remix

Posted in Project_3 by Shayne on 23/10/2009

Video documentation

Posted in Project_3 by Shayne on 22/10/2009

Description

Posted in Project_3 by Shayne on 22/10/2009

tv

My idea of this project is to bring all my visual and acoustic elements to an old school style – 8-bit. I used Magic 8bit plug to work with FL studio for my sound, and Adobe Flash for drawing those pixel characters. The intro of my video remix is a shot of my student ID, and the student ID transfers to an 8-bit digital picture. I then used the structure of a kind of video game to remix my video clips. Furthermore, I used quartz composer to mix some effects like a broken TV, TV setup, and AV channel. For controller, I used a midi keyboard. The keys are for changing mixing video clips, and knob is for adjusting the effects, such as pixels’ size, brightness, X-Y axis etc. The reason I chose to do an 8-bit remix is because I quite like chipmusic and 8-bit graphics, also I’m really interested in pixel arts.

Development of idea

Posted in Project_3 by Shayne on 22/10/2009

av

To develop my idea and to match my concept, the ideas of broken TV, TV setup and AV channel jumped to my mind.

I simply made this effect on flash and add this  output movie file as a new layer on the top of my video remix.

I have tested those movie files for quite a few times, just wanted to get them played on the right tempo as my music files on quartz composer, but somehow quartz composer delays some of the video files, so I had to change the timing of the start points for the music files.

Flash

Posted in Project_3 by Shayne on 22/10/2009

ID

I have made 3 different parts for the soundstracks and 2 sound effects, and then I started to work on flash to get all the animations done.

flash

It’s really hard to draw everything in pixel for detail, so I used line tool and rectangle tool to do some of the animations on flash.

Music + Sound

Posted in Project_3 by Shayne on 22/10/2009

 

I started my project with composing the music and sound. I composed the soundtrack on FL studio with Magical 8bit Plug (http://www.ymck.net/english/download/index.html)

Magical8bitPlug

music&sound

This is quite fun to do a music which is kind of like a old school style, I have been researching of lots of old games’ soundtracks and music to get inspiration. There is a really good website that includes almost all of the chipmusic information – http://www.woolyss.free.fr/chipmusic.php, and VGMusic (http://www.vgmusic.com/) is the website where I can download the midi files from.

Inspiration

Posted in Project_2 by Shayne on 27/09/2009

There are couple of nice vj videos that I have found are quite interesting and related to my concept. Both of the videos are from a vj called VJ Lucid Dreams.

The first video is “FUCK DA PIXEL”, I think that’s what I wanted to do for the first part of my final video, except the dirty word. = =!

 

The second video is called “PROMO 2008″, it’s quite similar to my concept of the mosaic bit.

pixel graphic and digital sound

Posted in Project_2 by Shayne on 17/09/2009

These are couple of experiments of breaking a video into pixel graphic. This patch basically breaks a video into small parts/squares and then rearranges them as a new form for a mixed video.

pixel1

pixel2

 

For the background music of this project, I would like to make a drum rhythm loop for the first layer of my music, and the second layer would be a live remixing soundtrack during the videos that are remixed.

This is a example of using cfxr/sfxr to make 8-bit video game sounds.

By following this instruction, I have found that Cfxr is what I wanted to use for improving my idea of the soundtrack.

http://thirdcog.eu/apps/cfxr

 cfxr

experiments

Posted in Project_2 by Shayne on 17/09/2009

The first experiment I made is about me testing the connection of a Wii remote with a MAC computer.

 

The second video is to show that I’m using a Wii remote to control a 3D-space.

story

Posted in Project_2 by Shayne on 17/09/2009

story1

story2

My story is going to start with a pixel, and then it can be multiplied or transformed into different forms. After that, a character will be built up with a mount of pixels. Besides, the environments will be added into the video and transforming as a background as well.

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